![]() ![]() I'd do a complete revolution in 4X civ like game. Specifically, model the game map on the efforts of the great Landscape painters of the 18th - 20th centuries: Completely realistic is probably not the way to go, because it can result in both blandness and difficulty for the gamer in keeping track of the tiles and their effects (The Japanese Army identified over 20 different varieties of Swamp in Manchuria in the 1940s - we do NOT want a 'realistic' Map!) semi-historical, or Complete Fantasy.Īfter all, why shouldn't I be able to play as Red Orm or Ivar the Boneless in the same Civ?įirst, the map graphics have to to be much, much better than Civ VI, which, compared to other games coming out, looks like a kindergarten crayon effort. Leader names can be historical, legendary. Succession Wars, Civil Wars, all the problems with 'picking' a New Leader should be in the game - they were a major set of problems and solutions for the historical Civs, after all.Īnimated Leader Bards should be the diplomats/emissaries actually doing the negotiating - that way the game can have multiple leaders/Civ without bankrupting the company and the gamer. ![]() Kill 'em Off every once in a while! Not at historical rates, or none of them would last more than 2 turns until half-way through the game, but allow them to Lead a Battle (with bonuses and a chance of getting whacked), die in an accident, natural causes, Plague, Assassination, bad oysters, etc. A bunch of Semi-Random Thoughts on the subject, which has been engaging me ever since I heard about Humankind and Ten Crowns and started thinking about the Historical 4X as a category instead of just 'Civ' ![]()
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