![]() ![]() OpenXR applications that use XR_REFERENCE_SPACE_TYPE_STAGE when calling xrLocateViews will immediately switch to using the same chaperone visiblity rules as OpenVR standing experiences, where the chaperone will appear when the hmd or controllers get close to the origin.The XrEventDataReferenceSpaceChangePending event is now sent when the playspace is recentered.The recenter button now affects OpenXR applications.Fixed "Show Old Binding UI" button not working in controller settings.Improved performance of workshop binding loading.Display an error when any required actions haven't been bound, instead of failing silently.The binding UI's style has been refreshed.Added ‘autoremapping’ to the Automatic Rebinding files to simplify component remapping.Added new tracker roles: Wrist (L/R), Ankle (L/R).Fixed a bug that caused low framerates with 3rd party headsets while using AMD graphics cards if hardware was unplugged/replugged after session start.Fixed a bug that caused audio devices with emojis in the name to break the settings UI.Dashboard recenter button now recenters both seated and standing universes, instead of just the current universe of the scene application.The position is reset whenever it is summoned. A handle has been added to the dashboard, allowing it to be positioned in space.For SteamVR Input and OpenXR games we will attempt to rebind to a supported controller type. Added automatic rebinding for controllers without native bindings.The full release notes for SteamVR 1.26 are as follows: ![]() This feature will work for all titles using OpenXR and SteamVR Input.” ![]() “If a developer does decide to create a native binding for your controller, SteamVR will switch to that as soon as it's available. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |